Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Friday, April 19, 2013

Small Update

So this past month I've worked on the mod quite a bit, especially on the programming side of things. I implemented a pseudo-Mughal civilization into Age of Empires 3, along with tech upgrades for all the infantry and cavalry and started testing it, its strengths and weaknesses, home city shipments and unit performance. Its been quite an interesting experience, and I've been making several tweaks to the function of Mughal units, re-purposing them to fit certain roles in the Empire. My research on Mughals and revision of previously read material goes on. In addition to the Mughals, I have been working on Punjabi units, which I will share more about in the coming months.

Before I became fully focused on the mod, I worked on the textures of the Akalini model a little bit. Here is the work in progress. Again I'll be keeping you guys updated as I put more work into her.


Monday, March 18, 2013

Akalini, now in 3D

Low-poly Dragoon Gun
I've been doing lots of 3D modelling these past several months. Seeing as most of my previous models were rough and unfinished, I decided I wanted to take something to completion. So I began working on Akali and Akalini, and completed this low-poly model today. I am going to now begin texturing (or colouring) the model so that it looks more like the artwork. Alongside, I also completed a super small model of the dragoon gun (it doesn't need to be any more detailed) which one of the Sikh units will wield in the AOE mod. It is textured and is ready to be imported into the game.

Some of the things we want in the mod are not present in the game. There are certain guns, turbans, armours and beards that we cannot extract from other characters so these have to be modelled and imported. Now we are not going to be able to import custom character models like the one you see below with animations but we can certainly import props just like the Dragoon that will add much needed historical accuracy to our mod. Some of you noticed that Nihang's turban is not from the 1800s, that it's too modern for the period. You are correct, and we now have the tools and skills to correct that. But I am probably going to leave his turban alone until we get some of the other units completed first.
Akalini: Warrior Monk